April 6, 2020


In addition to this we wanted to continue to deepen the mechanics of the game play and add more “juice” to enhance the experience of our game. 

This included…

  • Allowing for more exploration of our map and improved map
  • Rotating objects while holding them
  • Adding weather (yay rain!)
  • Adding a pipe transportation component (super cool, super fast)

We also added some more polish with a dedicated tutorial scene and start menu page. 

For the next iteration of the game we would like to explore the idea of a more exploration based game, where the player could interact further with the environment. This could include being able to use resources to plant or build other objects besides pipes. Potentially adding parsec which we were unable to get working reliably in this version, to allow for a cooperative experience. Additionally, we wanted to add a more compelling narrative to why a duck would be building on an island. We hope to also add some audio in this next iteration. Hope to hear further feedback in the next playtest! 

Until next time,

Studio Mononoke

  1. Write a short 1-2-paragraph post somewhere answering the following questions--
    1. (What’s New?) A list of what has changed this week (tweaked mechanics, added content, etc).
      1. Improved UI
      2. Improved Controls
      3. Additional Juice
      4. Additional time pressures
      5. Map Changes
    2. (What’s the Motivation?) A discussion / summary of why you made these changes. Where is your project headed?
      1. Biggest reason we’ve added these changes is the lack of decision that a player needs to make
        1. Need to add more tension
        2. Need to add more interesting aspects to the game
    3. (What’s Next?) What changes you plan to make for the next iteration.
      1. Each team member has different ideas about what needs to be changed
        1. Improved map -> more dungeon style exploration

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